After my research I thought it would be a good idea to learn from experienced professionals in the industry. Learning about the ways they do sound design could help with my own process. Different perspectives on the topic would also expand my views and give me new ideas for my own sound design process.
Hideaki Utsumi
Hideaki Utsumi with his parrot Gumi
Hideaki Utsumi is a video game sound designer that worked in Capcom for 14 years. While working in Capcom he worked on Resident Evil series and Devil May Cry 2001.He now teaches sound design at Hal Osaka College of Technology and Design. Utsumi has been in the industry for a long time since 1996, and he has seen the rapid change the video game industry has been going through. In his view games should have a more dynamic sound with a big presence to give games more reality. In his games He has used a lot of dynamic sounds with elements having special music like the monsters in Devil May Cry 2001.
I might be making a film and not a video game, but that philosophy can be used for a film. Through music reactive to the actions in the film, like a musical with leitmotifs and music queues.
Devil May Cry 2001, Track list |
Ben Burtt
Ben Burtt |
When people play with toy lightsaber, they always do the sound effect with their mouth. It's something that without it, the lightsaber wouldn't be the same. And he made that sound. There is an obvious reason he is seen as such a big deal. His creativity of getting the sounds from areas, people wouldn't expect Is something That I hope to learn from him.
Star wars,1977 Ben Burtt is credited for all the sounds of the creature and robots
Respect
In every field, there are going to be people who know more and have more experience than someone else. It's important to be aware of that, respect them and take in all the knowledge that experts can give, yet it's important to separate and not copy them. I hope to get inspiration from them, but I want to have my own voice too. It's a tricky balance but I'm hoping I'll be able to accomplish it.
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