To get another perspective I screened the
first 30 seconds of my rough draft that I showed in the first session of
editing the blog. This rough cut had the first resemblance of animation and the
organization of clips. I wanted to get critics more oriented to the
cinematography, mise en scene, and the tiny section of the animation.
I showed this clip 3 times with a few
extra repeats of the animations, and classmates pointed out some problems and
gave solutions to things I wasn’t happy with, but I didn’t know a solution.
Overall Critics
One of the first things pointed out was
that there was a black electrical hole during the wide shots, which breaks up
the effect that I intended. It's a very bothersome section as it's pure black compared
to the light pink of the wall. While filming I tried positioning the camera differently,
but it didn’t look right so I accepted that that hole was going to be there to haunt
me for the rest of my days. But a classmate gave the idea that I could try and rotoscope it out which is something I didn’t think about. I'm still new to editing
and I have never rotoscoped anything but there is always a first time for everything.
One thing I should have noticed before that one of my classmates said was that the Blue Spirit mask from Avatar the Last Airbender,2005 was so distracting. It’s too dark and it stands out compared to everything. What is worse is that it's close to the character's body which makes a competition for the attention of the viewer. The only way I could fix this without spending hours on the computer trying to figure out a way to tone it down would be to reshoot, something I don’t have the luxury of.
Another thing pointed out was that the
lighting was harsh in places, which I agree with. The only way I can see fixing
it without reshooting would be to color-correct more the scene. Instead of
hiding it I'm going to try to make it part of the aesthetic of the film as fighting
it will cause more problems.
Shot Critics
The establishing shot of the film is a
wide shot that depicts the character from a side view, it's static and quite
long. I wanted to make it eerie and uncomfortable for the audience. One of my classmates
said that it added a cheap short film feel to the movie, the classmates said
that maybe adding more movement like going down the painting would be a good
way to fix this issue. I mixed on this because I can see where it's coming from
a lot of times movies have that type of credit sequence but at the same time I like
the long establishing shot on the other hand the long establishing shot isn’t fulfilling
its purpose right now. Maybe if I add the sound design and edit better the
uncomfortable feeling, I'm trying to invoke will come but what if it doesn’t? I
must think more about this because I want an isolating atmosphere to work.
The other shot that was talked about was
that the close-up shot of the eye is too low, and it should be higher because
there is too much forehead now. This is an easy fix as I don’t have to set up anything
and I can just get my actress to come in and do a quick shot.
Listening to other people's advice helped
me figure out solutions to problems I didn’t know how to fix. This is my first
time doing a lot of things in a production and learning from more experienced
peers in sections I lack like editing has helped me figure out.
No comments:
Post a Comment