FINALLY!!
Saturday, December 16, 2023
Thursday, December 14, 2023
CCR:1 written response
How does your product use or challenge conventions and how does it represent social groups or issues?
Our film is about two opponent playing chess match, One who is an elegantly dressed man and one who is a more casual dressed woman. Our film has the more casually dressed woman win the game in the end after a dramatic match. Our film uses the conventions of what people believe a chess player looks like, which is usually a sophisticated man, to make the audience question their ideas once the outcome is revealed . At the same time this represents an issue that exists in the world of chess. Chess is a male dominated game, especially in high ranks. This has become a major topic of arguments in competitive chess, as it hasn't been a open space to women. This has been tried to be fixed a women's league but there is still the stereotype of women being worse. In our film we not only represented that women can be good at chess but that they can play and match against their male counterparts.
How does your product engage with audiences and how would it be distributed as a real media text?
Our film engages with audiences by using their expectations against them. The game of chess comes with certain expectation of elegance and sophistication, in the beginning our film follow these ideas. This makes the audience comfortable as the film is following their preconceive notions. As the film goes on the audience is surprised by the turn of events .The entrance of the rock music makes the audience confused yet makes them stop thinking about how the game is supposed to go. The audience start to enjoy the dramatic and whacky actions that are happening instead of taking the movie seriously. Our film would be distributed online through Youtube as its the best platform to show horizontal media that reaches a general audience and is economical.
how did your production skills develop throughout this project?
At the beginning of the film I had a general idea of what each role implied. I knew generally the goals of my role and the things I would be in charge of. But I didn't have any practical experience, everything I knew was theorical. Which was a good starting point but throughout the production I learned more of the realities of making a film. A part of my role as a sound designer that I had to learn the most for throughout the production was the sound editing. It was my first time editing anything, and through trial and error I learned important things. For example sound volume and mixing were very difficult to figure out. It took me a couple tries to get at the correct sound levels of the music, and making sure sound effects like birds chirping and chess pieces weren't obnoxious. One of the ways I figured how to make sure things weren't too loud was to get other people opinion that hadn't been working on the same clip for hours.
Tuesday, December 5, 2023
Fixing and Final touches
The rock part of the film got the least critiques so that stayed and wasn't edited too much. I did a lot of volume changing in dividual clips to make transitions smoother. Specially where the sound effect of the chess piece being put down plays. It took me a lot of time finding a balance between the sound effect and the music. The transition between the sound effect playing and then not was very difficult. In the end i also decided to take off the sound from Bear Mcreary's "God of war:ragnorok" i liked the cleaner sound effect without the top layer. Though I add the same sound over some parts to add extra depth.
In general for all the transitions I ended cutting the sound clips into tiny parts and then lowering or raising the volume in increments. There might have been a better way to do them but I liked how much control it gave me over the clips.
After I finished the 2nd half, it was time to pay attention to the other part. The first part of the film had a lot of problems, it needed to be completely replaced. Finding music that match took me so long. It felt like most of the music was too preppy or too melancholic. In the end, I decided to show the director 3 different versions with three different songs in the beginning. In hopes that either one would be chosen or i would be given an idea on another song. The director ended up like the flute song from Barbie in the twelve dancing princesses. While the copyright free happy violin music and the accordion song Flambee Montalbanaise were rejected.
With that done the rest went smooth, I only needed to do finishing touches like adding the normal chess pieces sounds, and American robin sounds.
Technical issues
With the knowledge of what I need to fix, my plan was to work on it over the weekend. Over the weeks that we have been working on this film, I have learned a lot about the software we are using to record and edit which is Premier Pro Rush. Its a good a program a bit basic but does what it says well most of the time.
Premier Pro Rush is very finicky, a lot of times working with it feels like a gamble. One of the best features is the cloud, very easy to transfer things and when it works its really nice but then sometimes it doesn't work. like it happened to me over the weekend.
No matter what I did, it never wanted to open the project not on my phone and not on my computer. Pretty quickly i became frustrated every time I opened the program and it was a red screen. I tried a lot of ways to fix it, usually waiting is what fixes it as it gives time for the cloud to fully load. I waited a long time and it never loaded. Then I had to go troubleshooting, trying different videos, installing the program again. This was the biggest hurdle i got while working on the film, and it was very stressful.
But throughout the whole experience of using editing software, it taught me to be patient. Sometimes Wi-Fi is so slow but switching it off and on will just make it worse, so its better to wait. After a while I figured out Premier more and learned how to work with the program instead of against it.
feedback and new game plan
Feedback
On Friday, my group and I were able to show the reference cut of the film. We got a lot of feedback and so we made a plan to fix the issues over the weekend
From the video editing side of things, the one major feedback was that the title card didn't reflect the tone of our movie. Which looking back is true as our original title card was more delicate and sophisticated. For that our video editor fixed that problem by adding a bolder font. The font is also less formal and more cartoon like which fits the tone of our film more
Something that confused the watchers of the film was the fact that the opponent who wins changes clothes through halfway. This was intentional from our group part as we wanted to show a change of character between the first half and the second. Her wearing less color and new accessory and makeup represents how serious she is taking the game. We wanted to make the comedy be zany and unexpected, so we thought it would be a funny idea to have the character change out of nowhere. But as a viewer it is pretty confusing, especially cause there is no hints or physicals act of the clothes' changes. If we could go back I would have most likely had the character put on the black jacket dramatically or scratch the idea completely.
The major feedback about sound design I got was that the first song didn't match. Which was true, it was too loud and too fast. Our instructor described it as an "Irish Jigg" which now that he said it I can't stop thinking about it as. So my first priority was finding a better song. Another critique was that some of the sounds weren't smoothly transitioned, specially the chess piece sound and the change from the "Irish Jigg" to rock. A big thing that I realized though I don't remember if anyone said anything about was that over all the volume was too high.
And I think the reason why is that I had my computer low the whole time I worked on the sound, and I never tried it full volume. So from my perspective things sounded softer and I didn't realize that, until the screening. Well that's a lesson on how important volume is, something as little as the volume of my device caused me to have such a different view of it.
After all of this, it was time to wait to get the real final edit and then finish my side.
Reference cut
A Reference
Edit
Sound selection
The List
Before getting a cut of the edited film, I started looking into possible music and sounds that I could use. I could not do a lot with a unedited version of the film but I wanted to get started to prepare for when I got a better version from the editor. So I made a list on the notepad app with all the titles of the songs, descriptions of my thought process in choosing them, and specific times in the songs that had the sounds I wanted.
Overall most of the music of this list comes from soundtrack of videogames and movies. Our film is very dramatic and what is happening on screen is very eye catching with its absurdity. I wanted the music to enhance the drama of the film, while also not being distracting. So I veered more to soundtracks than anything else.
Creation of the list
Things I kept in mind while making the list
- The sound design statement in our portfolio,
- The script's audio description,
- The opinion of the rest of the team
- If it matches what we had recorded
for my selection I did not think too much about how close the script was, it ended up being more of a guidline. But I did specifically keep in mind a specific part of the sound design statement.
"Our film is a comedy that dramatizes such a simple game of chess to the point that it becomes unrealistic. We wished to have a tense dramatic tone to contrast with the mundane actions being shown. Our sound aesthetic follows this principle as it was decided to have lilting music of soft classical violin contrasted with heroic thunderous music, like a superhero theme."
No matter the changes that ended up happening, our film was always based around the ideas of this paragraph. And I knew that it was imperative that my list kept to this idea.
Pick ups
This is it
The final last day to finish filming. With the to do list ready, our group was prepared to get everything done.
thankfully unlike the other productions days, the weather was not a factor for us to overcome. The weather was pretty nice, mild without any rain or a bright sun which was quite a relief. So without any weather obstacles we started as quick as possible.
Productive day
We got everything we wanted to do. Most of the shots we did were actually from the beginning and from the very end. Some of the shots were planned from the beginning of the script but others were shots created after seeing the rough edit and realizing that some needed to be replace.
originally our title card was the two characters shaking hand but once the edit happened the group agreed that the handshake was taking too long and the title card being on top was too distracting. So the first shots we took was the top view of the chess board as a title card and a quicker handshake.
The reason for these two shot created first was because the next shots we wanted to do needed accessories and cosmetics. It was more efficient to leave those to last so we wouldn't have to take time doing changes.
The Bandanna shot
The hardest shot of this day was actually the one that needed the costume change. From the beginning of the script it was planned that there would be a scene were extras came in with a bandanna and war paint to put it on the main character. I got in charge of putting the bandanna and our cinematographer put the make up on. Originally someone else was supposed to put the make up on but they were having difficulty putting it straight. We had to redo this shot around 3 times and it took a long time to set up after each one. Another problem was that we couldn't stop laughing, as soon as one person cracked up, everybody went down.
In the end it was decided that our editor would just cut the laugh and speed up the clip so it didn't look as clunky as real life.